Announcement

Collapse
No announcement yet.

{The List} Wonders

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #31
    Bump. I'm getting ready to work on this stuff for the upcoming due date.
    Join a Democracy Game today!
    | APO: Civ4 - Civ4 Multi-Team - Civ4 Warlords Multi-Team - SMAC | CFC: Civ4 DG2 - Civ4 Multi-Team - Civ3 Multi-Team 2 | Civ3 ISDG - Civ4 ISDG |

    Comment


    • #32
      Very good.
      If you can, please use the info in the old wonders thread as well... adding it to your current list of ideas.

      thank you again for taking on this task Octavian!

      -DC
      List Administrator
      -->Visit CGN!
      -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

      Comment


      • #33
        Care to point which thread you speak of, DC? I can't seem to find it...
        Join a Democracy Game today!
        | APO: Civ4 - Civ4 Multi-Team - Civ4 Warlords Multi-Team - SMAC | CFC: Civ4 DG2 - Civ4 Multi-Team - Civ3 Multi-Team 2 | Civ3 ISDG - Civ4 ISDG |

        Comment


        • #34
          Until DarkCloud gets back to you with a more definitive wonder-related thread list, here's what I've collected from others' postings:

          Thread #: 75460 ./\. 106609 ./\. 107349 ./\. 107895 ./\. 111317 ./\. 114759 ./\. 115569 ./\. 117222 ./\. 117740

          Some are more germane than others. Sorry I don't have time to put them all into standard link format.

          Comment


          • #35
            Originally posted by La Diva
            Shield cost is only in production, since there's no maintenance cost.


            It's still a double-edge. It's a detriment. It's a choice between the Collossus and 10 more archers for that rush.

            Comment


            • #36
              Originally posted by Kuciwalker
              Originally posted by La Diva
              Shield cost is only in production, since there's no maintenance cost.

              It's still a double-edge. It's a detriment. It's a choice between the Collossus and 10 more archers for that rush.
              You can call that double-edged if you like. Nearly every choice you make in the game affects play for better and worse.

              What I think Enigma_Nova meant by "double-edged" is the effects of the Wonder after it's completed. Some of the Wonders in an early post of mine carry potentially negative side effects:

              Sotheby's - while it catapults your own luxury / economic scores, such opulence can damage your diplomatic relations with poorer civs unless you're charitable with them.

              Labor Union - After the initial decades of improved working conditions, productivity, and decent wages, the quest for power by union bosses has made salaries and perqs unrealistic, leading to inflation and general unhappiness. Come on, how can you justify getting $30 an hour for watching a robot tighten bolts?

              Hoffbrau Haus - Party, party, happy, happy! But watch out for alcoholism, DUI accidents, and decreased productivity.

              Comment


              • #37
                What about the original olympics?

                Comment


                • #38
                  The Olympics have essentially zero effect on a civ-scale.

                  Comment


                  • #39
                    Originally posted by La Diva
                    You can call that double-edged if you like. Nearly every choice you make in the game affects play for better and worse.


                    That's the defination of double-edged.

                    What I think Enigma_Nova meant by "double-edged" is the effects of the Wonder after it's completed. Some of the Wonders in an early post of mine carry potentially negative side effects:


                    So you simply make more of a detriment. Don't play it up as if you're adding some novel thing.

                    Comment


                    • #40
                      Originally posted by Kuciwalker
                      So you simply make more of a detriment. Don't play it up as if you're adding some novel thing.
                      No, it's not completely new, but the only post-production detriment I can think of in Civ3 is when everyone gets to use nukes when no matter which civ completes the Manhattan Project.

                      The way you're parsing the concept of a double edge, every decision you make qualifies, whether it's building a road vs. irrigating, building a library vs. a temple, or garrisoning more troops in a city vs. sending them out to explore and conquer. Wonders are generally considered major benefits to the civ that completes them. Having to balance negative consequences of building some Wonders with the positive aspects puts more thought and strategy into the game.

                      I think you enjoy splitting hairs even more than I do. Sheeeesh ~ ~
                      Last edited by La Diva; August 15, 2004, 00:18.

                      Comment


                      • #41
                        The way you're parsing the concept of a double edge, every decision you make qualifies, whether it's building a road vs. irrigating, building a library vs. a temple, or garrisoning more troops in a city vs. sending them out to explore and conquer.


                        Yes, that's the idea of a strategy game, every decision is a double edge - there's no decision without some detriment.

                        Comment


                        • #42
                          OK, check the second post. I've posted all of what I have so far - though it's probably not yet complete. Please, if you notice any errors, or any important addittions that should be made, post them here! Thanks.
                          Join a Democracy Game today!
                          | APO: Civ4 - Civ4 Multi-Team - Civ4 Warlords Multi-Team - SMAC | CFC: Civ4 DG2 - Civ4 Multi-Team - Civ3 Multi-Team 2 | Civ3 ISDG - Civ4 ISDG |

                          Comment


                          • #43
                            Originally posted by Kuciwalker
                            The way you're parsing the concept of a double edge, every decision you make qualifies.

                            Yes, that's the idea of a strategy game, every decision is a double edge - there's no decision without some detriment.
                            Since we agree on this point, I'm still stumped at why you seem to be resisting the post-production double-edge concept for some Wonders.

                            Comment


                            • #44

                              A stellar job distilling this thread, Octavian X! I bow before your impartial reporting.

                              There are a couple of minor typos (one of them mine), but none that affect content. Well done!

                              Comment


                              • #45
                                Just a comment about the Appian Way - that's from CtP, there could be copyright issues.

                                Comment

                                Working...
                                X